The Boskone Guest Interview Series concludes with our Official Artist Richard Anderson. In most cases, it’s fairly unusual for a convention to feature a concept artist as a guest. However, Boskone is known for its art program and Art Show, and we are constantly striving to bring in exciting, talented artists like Richard–who you should definitely get to know. Not only is he a talented and creative artist, but he’s an incredibly nice guy. We are excited to bring him to Boskone this year.
We hope you enjoy the last of our Guest interviews. Please be sure to stop by and say hello to Richard and all of our Guests at Boskone in Feburary!
Bio: Richard is a senior artist working in the entertainment industry for over 10 years. His projects range from film, games, commercials, and publishing. Richard’s clients have included: Marvel studios, Warner Bros., Universal Pictures, 20th Century FOX, Disney, NC Soft, Studio Canal, Samsung, Psyop, StarDust, and Random House.
He started out by moving from Montana in 2000 to go to school at the Art Institute of Seattle and graduated in 2002 with a associates of applied arts in animation. He started my first job at Arena Net on the first Guildwars game in 2003, where he worked for the next 8 years. In 2011, Richard was given a opportunity to move to London and work at the effects house MPC on a few projects including Ridley Scott’s Promethius and Sherlock Holmes: A Game of Shadows. Richard then moved to the art department at Framestore in 2012 where he worked on Thor: The Dark World, Guardians of the Galaxy, and Edge of Tomorrow. In 2013, he was given the opportunity to go back to games, working for Rocksteady Studios on the Arkham Knight, where he works today. Visit Richard online at http://www.flaptrapsart.com
For people who are unsure of what the term means, how would you describe your work as a concept artist? Also, how do you go about developing your ideas for a new project?
Good question, I always have to re-explain kinda what I do to my dad quite a bit (with a smile). The role of a concept artist is really to solve visual problems, and to inspire the people working on the team. Bringing a lot of creative in a more visual sense. Ideas are developed for new projects by meetings and discussions with other members on the team. Usually we will produce a guide line and reference panels to run the idea off of.
When did you realize that you wanted to be an artist? Once you realized that art was your passion, what steps did you take to pursue or prepare yourself for a career in art?
Like all children, I enjoyed creating and drawing, and I feel like I had a natural passion for it, rather than talent. It also helps when people believe that you should be an artist and help drive you in that direction. I went to art school in Seattle, since it was the closest city to were I grew up in Montana, started animation school and surrounded myself with like minded artist who worked hard and helped to push each other to grow and learn more. I didn’t know at the time that you could be a concept artist. Once I researched more, I knew I wasn’t good enough to start out that way. So, I studied 3D modeling and texturing and got a job in the industry painting ground textures and modeling rocks. It was great, and it got me into the industry. About 5 years later, I was put into a full-time concept position.
What has been your favorite art project so far? What was it? What did you love about it?
My favorites have be Guildwars. It was my first. With the guys I worked with and my art director, we had a blast and learned a ton. Plus, it was a really fun game, good memories. Another one would be a few of the book trilogies I’ve been able to work on (always a goal to work on book covers), including, the Orbit series, Books of the Shaper by John R. Fultz and art directed by Lauren Panepinto, and also The Dinosaur Lords series I’ve been working on by Victor Milan and art directed by Irene Gallo for Tor publishing. Anytime you get someone like George R.R. Martin to say “what a cool cover,” it kinda goes into your favorites. Ha! Last would be Guardians of the Galaxy. It was a dream to work on movies and this was a great learning experience and I was proud to be apart of it.
What has been your biggest challenge as an artist?
I’m not sure how to answer that really, but I think getting through school was probably the hardest thing I’ve done.
What new projects are you working on now or looking forward to tackling soon?
Well, we just finished Arkham Knight and will be moving on to something new. So, that’s exciting! Also, working on finished The Dinosaur Lords trilogy, so will be starting that soon. Besides that, I’m trying to work on my own book project. Hopefully, will find time for that.
~
You can also visit the Boskone 53 website anytime to purchase your Boskone membership at the pre-convention rate. We hope you enjoy this interview, and we look forward to seeing you all at Boskone in February 2016!



Menu
Bio: Bob Eggleton is an award winning science fiction and fantasy artist who works on publishing projects and film concept work (such as Jimmy Neutron and most recently, The Ant Bully). He also has a passion for landscape work, small paintings, and exploring the properties of paint. He has won multiple Hugo Awards, Chesley Awards, The 1999 Skylark Award, and 2 Locus Awards. His art can be seen on many magazines and books. He has been elected as a Fellow of The International Association of Astronomical Artists (FIAAA), and is a Fellow of The New England Science Fiction Association (NESFA). Bob has also appeared as an “fleeing” extra in the 2002 film GODZILLA AGAINST MECHAGODZILLA. You can keep up with Bob’s work via his blog 
Bio: Vixy & Tony started when the founding members found filk; Tony at California filk and sci-fi conventions, and Vixy at house filks and conventions in Washington. If they’d both stayed home, they might never have met, but, being wandering souls, they met in the middle at Orycon in Portland, Oregon. After a couple of successive Orycons spent listening to one another, they came together by chance in concert at one fateful Baycon in 2005 (“wanna sing with me?” “sure, why not?”) and have been performing together ever since.
We get our inspiration from other filkers of course, and also close friends who are filkers or musicians in other genres, and from modern and classic folk, pop, and rock music. We are good friends with Jeff and Maya Bohnhoff, filkers from California who play a half-and-half mix of serious music and brilliant song parodies, and who are a constant inspiration to us (and who were Boskone guests last year). We’ve done a lot of great shows with SJ Tucker and Tricky Pixie, and we share a cellist with them.
theme song is a special case, because what we perform is really a medley, only part of which is the theme song. Vixy heard the theme of the TV show, and noticed it sounded like it was incomplete. It sounded like just the chorus of a song, rather than a full song. Since no verses existed to the song yet, she wrote some, and the result is “
The two prime inspirations for Spectrum were the 1978 art book Tomorrow and Beyond: Masterpieces of Science Fiction Art edited by Ian Summers, and the Science Fiction Exhibition at the Museum of American Illustration co-curated by Wayne Douglas Barlowe and Michael R. Whelan in 1984. Both highlighted the depth and diversity of the Fantastic Art community, but were limited to one book and one show: we believed that there was enough interest to sustain something annually and, fortunately we were right.
That’s a difficult question! Overall, it would be finally taking the plunge and starting Spectrum—after too many years of talking about it—and having it embraced and supported by the artists. For something more specific, it’s probably the night we hosted the first live Spectrum awards ceremony in 2012. Up until then, the jury awards were announced and mailed to the various recipients without much fanfare, but when we sponsored the Spectrum Fantastic Art Live convention we were able to present them at a gala event with all of the glitz we’ve always felt the art community deserved. We rented a historic theater, featured live performances by Android Jones and Quixotic Fusion, and put the presenters and honorees on a gigantic stage with their art projected onto a 30 foot screen in front of an audience of their friends, families, and peers. It was the artists’ time in the spotlight and was, as they say, a night to remember.
Bio: Garth Nix was born in 1963 in Melbourne, Australia. A full-time writer since 2001, he has worked as a literary agent, marketing consultant, book editor, book publicist, book sales representative, bookseller, and part-time soldier in the Australian Army Reserve. Garth’s books include the award-winning fantasy novels Sabriel, Lirael, and Abhorsen; Clariel, a prequel in the Abhorsen series; the cult favorite teen science fiction novel Shade’s Children; and his critically acclaimed collection of short stories, To Hold the Bridge. His fantasy novels for younger readers include The Ragwitch, the six books of the Seventh Tower sequence, the Keys to the Kingdom series, and A Confusion of Princes. His books have appeared on the bestseller lists of the New York Times, Publishers Weekly, the Guardian, and the Australian, and his work has been translated in forty languages. He lives in Sydney, Australia, with his wife and two children. For more information, visit
Right now, I am reading old books, filling in gaps. For example, I’d never read any Anthony Trollope, so I read most of his books last year. So right now I would like to discover a writer I’ve never heard about before, perhaps from the late 19th or early 20th century, who has half a dozen books I can wallow in for a while. I read very widely, so it wouldn’t have to be genre. It could be non-fiction too, since I often go on a non-fiction reading spree for a while.
It has helped me greatly, because understanding how the book business works makes it somewhat more possible to get the most out of opportunities and to work more effectively with key partners: my agents, publishers and booksellers. It also helps me put both successes and failures into an overall perspective and move on from them, which is necessary for continuing to concentrate on the writing.

The 
The Science Fiction and Fantasy Writers of America are pleased to announce the nominees for the 2014 Nebula Awards (presented 2015), nominees for the Ray Bradbury Award for Outstanding Dramatic Presentation, and nominees for the Andre Norton Award for Young Adult Science Fiction and Fantasy.
Recent Comments